Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition

نویسندگان

  • Hui-Chun Hung
  • Shelley Shwu-Ching Young
  • Chiu-Pin Lin
چکیده

This study is aimed to develop a face-to-face collaborative English vocabulary acquisition game system on portable devices, called Wireless Crossword Fan-Tan Game (WiCFG). One class of 32 primary school students in Taiwan participated in this study. Students’ learning outcome, motivation, and attitude were collected and analyzed. In their small group interaction, we analyzed and generalized three interaction modes: "Face-to-face interaction", "Device-media interaction" and "Human-device interaction". Significantly, a “face-to-face portable-device-mediated interaction module” was proposed. The preliminary research findings indicate that adopting the WiCFG could improve the learning outcome of lower-achievement learners. Using the WiCFG had positive enhancements of learning motivation and engagement. In the group observation, using the WiCFG improved learners more interdependent in group collaborative learning and was generally well-received by the English teacher and the students.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The Effect of Interaction on Lexical Acquisition

This research showed that appropriate input and suitable contexts for interaction among students can lead to successful  second language acquisition (SLA). This study based on Swain's (2005) notion of collaborative dialogue, aimed to study whether EFL learners participating in negotiation of meaning based tasks collaborate with each other and, if so, to investigate the role of this behavior in ...

متن کامل

Impact of Dynamic Assessment on the Writing Performance of English as Foreign Language Learners in Asynchronous Web 2.0 and Face-to-face Environments

This study sought to investigate dynamic assessment (DA) - an assessment approach that embeds inter- vention within the assessment process and that yields information about the learner’s responsiveness to this intervention - and the writing performance of the second language (L2) learners in Web 2.0 contexts. To this end, pre and post-treatment writings of 45 par...

متن کامل

The Impact of Employing Telegram App on Iranian EFL Beginners’ Vocabulary Teaching and Learning

In the present technology era, a new trend of using social media or social networking sites (SNSs) has been developed. Social media has a lot to offer when it comes to education in general and second language acquisition (SLA) in particular. This study aimed at investigating the impact of Telegram, as an available social network, on learning L2 vocabulary by Iranian EFL beginners. To achieve th...

متن کامل

Drawing Inspiration from the Quran to Open the M-game-Enhanced Avenue for Translation of Quranic Chapters

Game-based practicing of materials can be seen as a method of capturing an essence of real- life expe-rience which is commonly missing in the conventional face-to-face classrooms. To serve the L2 learn-ers'' immediate communicative needs in wider classroom and societal contexts, this study sought to place L2 English learners within an interactional social framework through reinforcing their Eng...

متن کامل

Individual and Collaborative Output Tasks: Effects on the Acquisition of English Inversion Structures

This study investigated the effectiveness of individual and collaborative outputbasedfocus-on-form instructional tasks on the acquisition of English inversionstructures by EFL learners. Moreover, it explored the developmental trend oflearners’ inversion acquisition. To this end, 60 homogeneous EFL learners wereassigned to individual and collaborative output groups. They were exposed to textsenc...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009